The latest update really doesn't deserve much of a screenshot but we've got some really cool changes here. First we've got a really big economic update, some plausible changes that I'm considering, as well as a few changes to the nature of combat which I'm assuming will have very far reaching effects in evening out the playing field between the units in the late-game.
Economy
The economic system in the map has been totally revamped in terms of income. Rather than simply calculating income by multiplying the number of buildings together, each building will actively produce a pool of population which increases over time. This population then has a number of variables including happiness, unhappiness, efficiency, inefficiency and productivity which will generate an income to be given to the player. Furthermore, the damage of a building will reduce the number of people who can habit the building, losing too many people at a single time (something very plausible in the late-game) will result in a sharp population decline that can only be mitigated by quickly rebuilding and repairing the lost or damaged buildings. This means that heavily entrenched players will have to spend a lot of time repairing the damage from bombardments and saboteurs. Sabotage against population housing is a very effective long-term strategy, it should be nearly as effective against bombing. Buildings will most likely be expensive into the future and losses in tears will be felt despite how much of everything the player has.
Combat
All infantry are being given an evasion bonus depending on their type. The bonus can be very small - 5% or 10% in the case of rocket infantry and others - to absolutely massive - 25% in the case of light infantry. This bonus was introduced to ensure that light infantry are a valuable and effective combat force even into the apocalyptic dystopia of the late game where entire armies are subject to massive orbital bombardments and some of the most terrible weapons we can think of. I don't want to see an invasion and occupation complete without the basic grunt, and this unique bonus (as well as other abilities) will ensure that he has the mettle to stand up in late-game brawls against the weapons of war.
-Helios
Game is almost ready for a 1v1 test for the current economic systems, a few more units are necessary, as well as the ironing of a collection of bugs.
Game is almost ready for a 1v1 test for the current economic systems, a few more units are necessary, as well as the ironing of a collection of bugs.
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